userBill Bcancel
branchrust_reboot/main/Attack Helicoptercancel

316 Commits over 243 Days - 0.05cph!

1 Year Ago
PlayerInput ApplyViewAngles mounted code refactor/cleanup
1 Year Ago
Turret aiming working (though a bit clunky)
1 Year Ago
Gunner view can look around - kind of. Needs some fixes
1 Year Ago
Better system for gunner view inputs. Pass through to the vehicle but override the dismount press
1 Year Ago
More
1 Year Ago
Gunner UI interaction tweaks
1 Year Ago
Fixed [editor-only] auto-hover key press not always being detected
1 Year Ago
Improved system for the attack heli gunner cam: - Removed the heli's secondary camera entirely. - Moved the heli cam's post-processing to the main cam as an effect layer. - When gunner uses the monitor, simply move the player's eye position to the position of the gun cam and enable the effect.
1 Year Ago
Fixed BaseMountable EyePositionForPlayer ignoring any GetEyeOverride overrides
1 Year Ago
Remove some FormerlySerializedAs that are no longer needed
1 Year Ago
ParticleSystemContainer now optionally supports enabling/disabling lights as well. Gets the Attack Heli damage FX lights working as intended.
1 Year Ago
Set up camera rendering in fulllscreen UI. Set up aspect ratio etc for fullscreen UI. Added missing camera components for rendering water etc. Replaced gunner monitor rendertexture with static effect (so we don't have to run two cameras at once).
1 Year Ago
New attack heli blur rotor system, no longer hides the main rotor post
1 Year Ago
Monitor UI bugfix, get it showing up again
1 Year Ago
Temp edit
1 Year Ago
Heli UI WIP
1 Year Ago
Show/hide the monitor appropriately
1 Year Ago
Switch all helicopters to use a client tick that only runs while the heli is active, rather than using Update. Also some initial work on gunner screen UI interaction.
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Gun interaction option
1 Year Ago
Don't show attack heli loot interactions when mounted
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Clamp gun turret movement properly
1 Year Ago
Auto-hover more closely to the desired height
1 Year Ago
Remove gun cam on server side
1 Year Ago
Fix some server/client issues
1 Year Ago
Sync turret rotation to client, via save/load for initial sync the via RPC on when angle changes
1 Year Ago
Turret aim input stuff
1 Year Ago
Attack heli gun turret can now be fired by the gunner. Automatically reloads.
1 Year Ago
Remove debugging
1 Year Ago
Gun item gets physically added to the heli turret
1 Year Ago
Fixed CH47 heli sharing a reserved flag with BaseVehicle code
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Attack heli has turret storage interaction (for ammo and gun)
1 Year Ago
Added editor-only helicopter auto-hover, for testing passenger functions without a driver being necessary. Toggle while seated with Ctrl-H.
1 Year Ago
Fuel gauge and headlight improvements. Worked around a bug in Unity (see: https://forum.unity.com/threads/unityevent-cant-select-from-two-of-the-same-component.427454/#post-784098)
1 Year Ago
Instrument panel emissive turns on/off correctly
1 Year Ago
Let gunner also be driver again (just for testing)
1 Year Ago
Sort out entity flag toggles
1 Year Ago
Assign camera in the gun cam UI
1 Year Ago
Set up attack heli sounds
1 Year Ago
Hook up attack heli damaged fire sound
1 Year Ago
Fixed CH47 not having its dual ground effect points anymore
1 Year Ago
EngineUI
1 Year Ago
Removed unused sound components of BaseHelicopter
1 Year Ago
Fixed ground FX assignment on ch47.entity
1 Year Ago
Don't constantly call stop or play on helicopter ground FX
1 Year Ago
Adjust attack heli damage levels
1 Year Ago
Revert the new early-exit system in ParticleSystemContainer. Didn't work if the Play/Stop was called too early, resulting in it needing to be called again (but early exit prevented it).
1 Year Ago
Hooked up attack heli damage FX